Initial Guild Perk Starting = 2 third tier and 1 2nd or 1st tier / 1 third tier, 2 2nd tier and 1 1st tier
Upgrade Guild Perk = 1 third tier, 1 2nd and 1 1st tier
1st Tier
• DEFENSE_SUFFOCATION
• increase / decrease damage received when covered by blocks
• Power 5
• DEFENSE_LIGHTNING
• increase / decrease damage received when struck by lightning
• Power 5
• DEFENSE_STARVATION
• increase / decrease damage received by starvation
• Power 5
• MOBTARGET
• mobs do not target you unless provoked
• CoolDown 0
• TOOL_DURABILITY
• increase / decrease tool durability when mining
• Power 3
• KNOCKBACK
• knocks target back when right clicked
• Power 2
• CoolDown 600
• HIGHJUMP
• allow player to jump higher
• Power 2
• OXYGEN
• adds PotionEffect WATER_BREATHING to player when they move underwater
• Power 3
2nd Tier
• DEFENSE_FALL
• increase / decrease damage received by falling more than 3 blocks
• Power 5
• DEFENSE_LAVA
• increase / decrease damage received when in contact with lava
• Power 5
• DEFENSE_DROWNING
• increase / decrease damage received when under water (no oxygen left)
• Power 5
• DEFENSE_EXPLOSION
• increase / decrease damage received by any explosions
• Power 3
• DEFENSE_POISON
• increase / decrease damage received by poison ticks
• Power 2
• DEFENSE_MAGIC
• increase / decrease damage received when hit by a damage potion
• Power 2
• STRAIGHTARROW
• arrow fires faster and straighter
• CoolDown 0
3rd Tier
• ATTACK_MELEE
• increase / decrease damage dealt by fist or item in hand
• Power 2
• ATTACK_PROJECTILE
• increase / decrease damage dealt by thrown item or arrow
• Power - 2
• DEFENSE_MELEE
• increase / decrease damage received by fist or item in hand
• Power - 2
• DEFENSE_PROJECTILE
• increase / decrease damage received by thrown item or arrow
• Power - 2
• DEFENSE_FIRE
• increase / decrease damage received by fire and fire ticks
• Power 4
• XP_MULTIPLIER
• increase / decrease xp orb multiplier
• Power .4 = 40%
• REFLECT
• damage anyone to damages player (damage customisable)
• Power 0.5
• CoolDown 0
• POISONBLADE
• poisons player if you use sword
• CoolDown 460
• Ticks 10
• FIREBLADE
• set entity/player on fire if if you use sword
• CoolDown 0
• Ticks 8
• FIREPUNCH
• sets player on fire when punched without item
• CoolDown 20
• Ticks 1
• LIGHTNINGARROW
• strikes lightning where arrow
• CoolDown 120
• POISONARROW
• poisons entity/player if hit with arrow
• CoolDown 460
• Ticks 10
• MAX_HEALTH
• set maximum health a player can have in active guild world
• Power 2